Strongly knowledgeable and innovative 3D Modeler with a superior commercial and artistic success record. Adept at working independently or as part of an animation artistic team. Able to address multiple ongoing projects with full attention to detail and quality.
Wide breadth of experience in model and texture development
Excellent knowledge of gaming trends and fields
Superior facility with a variety of pipelines and tools
Outstanding proficiencies in concept drawing, VFX, basic modelling and traditional art mythology
Strong adaptability to new trends and software
High skills in coordinating with 3D artistic teams for projects as required
June 2010 to Present Genoscape, Inc., London 3D Modeler
Composed visual elements with accuracy and fullness as per art department specifications.
Coordinated with art director in adherence to project budget limits.
Researched evolving animation trends and software to ensure project currency.
Assisted in junior artist training and mentoring as needed.
June 2006 to May 2010 Uplander Entertainment, Inc., London 3D Modeler
Maintained research records for emergent 3D technologies.
Designed project timeframes and schedules and updated on regular basis.
Ensured high product quality in coordination with external and internal art teams.
Oversaw artistic staff members to ensure efficiency and quality standard compliance.
2006 University of London, London, England Bachelor’s Degree in Game Art & Design